Metal Gear Rising: Revengeance, Raiden Takes a Stab at Being a Hero
Metal Gear Solid is a very prestigious game series, the series has come to be known as one of the most perplexed universes in terms of story to where fans are left scratching their heads by the end of most Metal Gear Solid games and have to either replay the game and actually watch all the cut-scenes and listen to the codec conversations to be able to learn some new data, they then proceed to ask fans of the series about the story in detail and are still confused. Metal Gear Rising: Revengeance is a simple tale and will not put the players through any of the above, even though the game takes place after the events of Metal Gear Solid 4, I assure you that knowledge of the latter’s story is not required to keep up with this game. All you need to know is, this game has PLENTY of sword play, which is a rare element in the Metal Gear series. Come for the gameplay, stay for the over the top boss fights. THIS is Metal Gear Rising: Revengeance.
I will admit, that as an avid fan of the Metal Gear Solid Series I was taken by surprise when Konami first announced Metal Gear Rising and saw that this could be a very different approach to a very appealing series, when I then heard that the development had been handed over to Platinum games I was even more surprised and pleased at the same time since Platinum games does have a good track record in maintaining some of the most over the top hack & slash and Action-Adventure games of this caliber, their best demonstrations of such production are Bayonetta, Vanquish and more recently with Anarchy Reigns. Platinum has indeed proven competent and trust worthy when it comes to making such games, but where the game has an amazing start and the story continues to get a little silly and awkward at some moments in the game I assure you that if you go into this game as a fan of the Metal Gear Solid series thinking of it as a Stealth game then you will be sorely mistaken, if you jump into this as a casual Metal Gear game and as a fan of Hack and Slash, I promise you more satisfying results.
The story of Metal Gear Rising: Revengeance is one where the player will have to take in a lot of twists and turns, I am not talking about plot twists as much as I am talking about how the story starts off with a plot of illegal human trafficking and a new threat calling themselves the “Desperado Elite” are planning something very sinister and by the end of the game we instead learn more about Raiden and his morality and how he is a more developed character from the previous games.
Metal Gear Rising: Revengeance completely changes the persona of the people it portrays, yes the bosses act as they should and question the person aiming the weapon at them but Raiden is a COMPLETELY different character than he ever was in the previous games, Metal Gear Solid 2 Raiden and Metal Gear Solid 4 Raiden were completely different with the latter being a more mature character, but Revengeance has some moments where Raiden acts very “out of character” and is at times portrayed as a masochist and a sadist especially when his inner demons begin to surface.
The story of the game doesn’t warrant much explanation, you will have to play it to find out but as I mentioned earlier, this isn’t a typical Metal Gear Solid game so even the most entry level gamers to the Metal Gear Solid world will have NO difficulty in keeping up to the story.
The campaign will last you a good 4-5 hours but with New Game+ and plenty of after game content such as the achievements, VR Missions, Collectibles and some upcoming DLC, it will be hard to trade this game in and you are definitely going to be revisiting this game more than once when you have tackled the story.
This is where the game TRULY sets a name for itself and probably the highlight of the game. The “Zan-Datsu” game play technique really warrants a lot of praise for the ingenuity. I would like to go a bit off track and remember the Arsenal Gear portion of “Metal Gear Solid 2: Sons of Liberty” where Raiden has momentary control of the HF-Blade and he fights alongside Snake to the boss battles that lie ahead, THIS moment was the most exciting part of the game because of the sword and I still remember having a dedicated save slot JUST for that moment to slice up the enemies.
Imagine the above moment WITH complete control of Raiden from a third person perspective and a game where using a blade is the ONLY way to play the game. The game is VERY fast and makes for a lot of entertainment value, players will be able to unleash a ton of pain on their foes as they can use a combination of moves to weaken a foe, slow down time and rip the enemy into SHREDS using the newly implemented “Blade Mode”, which slows down time around Raiden giving him the ability to calculatingly make precise “dismemberment’s” on enemies, while slicing up said enemies players will also be able to extract enemies Fuel Cells and replenish Raiden’s Health and electrolytes so that he may continue to use Blade Mode on future foes, if you miss out on Fuel Cell’s then you can also fill it up by simply doing combat with enemies.
Raiden lives up to his name of “Lightning”, his movements are quick, swift and he becomes inhuman once you do Ninja Run where he leaves a trail of electricity behind him and is most commonly used to travel quickly between foes or to progress through a stage faster.
This is still a Metal Gear game because of the long and important codec conversations and cut scenes, the majority of the games data is solely comprised of cut scenes alone which does tell how much is there to watch and listen to but the story telling in the codec sequences / cut scenes is nowhere near the standard of a Metal Gear Solid game so you needn’t worry about half hour long cut scenes that become more complex as the story progresses.
As with most other Platinum games, the boss battles are over the top, climactic and absolutely AMAZING! Starting from the really enjoyable Metal Gear Ray fight at the start of the game all the way to the end game boss who became an utter nuisance by the end of the game, you can tell that this is a true Platinum game because of the boss battles. Just play and see, I promise you that you will NOT be disappointed. Platinum even implemented their memorable quick time events into each boss fight to end each fight with a VERY loud bang.
The only real complaints I have with this game in terms of game play is that it has the same problem as most other hack and slash mainly the camera. There will be plenty of times where you will be constantly blocking only to have the camera at a very awkward and blinding angle and when you take the time to adjust you end up getting hit and have to compensate for it.
Another thing is that when Raiden has to use his secondary weapons such as Homing Missiles or RPG’s he has to stay stationary and fire them, this applies to all weapons such as grenades or bazooka’s which completely alienates the fast paced action of the game and at times can cost you a great price because enemies aren’t as forgiving and will dog pile on you faster than you can aim the weapon at them.
Graphics & Sound:
The game is currently on the PS3 / Xbox 360 and on both versions the game looks exemplary, Konami and Platinum have truly worked in great Synergy to produce this beautiful game and each level is built to great detail and almost EVERY object in the environment is destructible with your sword. You can cut down the support beams of a bridge above you to bring the enemies to you and cut almost ANYTHING in the environment just for the heck of it.
The sound is DEFINITELY my favorite, the soundtrack used in the boss fights is a CONSTANT adrenaline rush, at many moments I thought about giving up but the music was my sole motivator to carry on as it really brings the listener to life and truly sets the groove of the battle. Just have a go at the Metal Gear Ray and the LQ-841 boss battles to see what I mean. The game has some very well implemented sound design, you hear enemies throwing cusses at Raiden and taunting him as the fights proceed and the sounds of gun fire, RPG’s and other weapons being utilized around you are also well placed and truly make you aware of your surrounding threats. The only other game which has SUCH magnificent sound design (In this year at least) would have to be Devil May Cry, THAT is how amazingly well done the music of this game is.
Metal Gear Rising: Revengeance is a roller coaster ride of many twists and turns and ultimately is a must buy, you don’t need to know MUCH about the Metal Gear series to get you started and all you need is a love for hack and slash games mixed together with a love for some crazy story telling and you have a match made in heaven, you also need to adjust to the game without having to use the secondary weapons, then you are even more ready for the perils that lie ahead and you won’t have to worry about taking substantial amounts of damage, because stopping in one place to use an RPG / Homing Missile can cost you a lot of health especially on the higher difficulties and even more so in tight fighting environments.
Lastly, if you can also get used to the at times annoying camera making your game a bit annoying then this game should NOT be a problem. While the 4-5 hour long story can be a bit of a downer for the players I assure you that there is plenty of reason to go back to this game with the after game content such as VR Missions, completing the game on Revengeance difficulty with S ranks in all levels (This isn’t as difficult as it sounds once you have a fully maxed out Raiden and the right equipment) and some upcoming DLC to truly expand on the experience.
Fans of Metal Gear Solid and Hack and Slash games are both welcome to partake in the experience, this game is an absolute thrill ride but the biggest weakness of this game will have to be the story which besides being simple just loses focus as it goes along. Otherwise this game is an absolute success and a true example of how a Spin-off Metal Gear game SHOULD be like.Date posted: February 28, 2013